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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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JKMRES.GOO
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3do_tiei_4.3do
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Text File
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1998-02-25
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4KB
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120 lines
# MODEL 'TieI_4.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Ships\TieInterceptor\debris\TieI_4.3do in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: tieiwing.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.731525
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME tie~int
RADIUS 0.731525
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
0: -0.079416 0.719698 0.104194 0.000000
1: -0.090911 -0.285641 0.104194 0.000000
2: 0.064027 -0.161023 -0.119597 0.000000
3: 0.064027 0.028361 -0.119597 0.000000
4: -0.066480 0.719698 0.104222 0.000000
5: -0.066541 -0.285641 0.104222 0.000000
6: 0.079760 -0.161023 -0.110094 0.000000
7: 0.079760 0.028361 -0.110094 0.000000
TEXTURE VERTICES 8
0: -2.186474 -21.974136
1: 127.821938 -21.974096
2: 111.706657 -0.113396
3: 87.215851 -0.113410
4: -2.186456 -21.976885
5: 127.821938 -21.976849
6: 111.706665 -1.041684
7: 87.215851 -1.041699
VERTEX NORMALS
# num: x: y: z:
0: -0.808879 0.310361 -0.499390
1: -0.320884 -0.921431 -0.219087
2: -0.048083 -0.451891 -0.890776
3: 0.053940 0.206176 -0.977027
4: 0.885940 0.445829 -0.127857
5: 0.515850 -0.541085 0.664173
6: 0.593441 -0.675086 -0.438277
7: 0.846604 0.162563 -0.506790
FACES 8
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 0, 0 3, 3 2, 2 1, 1
1: 0 0x0000 4 3 0 0.0000 4 0, 0 1, 1 5, 5 4, 4
2: 0 0x0000 4 3 0 0.0000 3 1, 1 6, 6 5, 5
3: 0 0x0000 4 3 0 0.0000 3 1, 1 2, 2 6, 6
4: 0 0x0000 4 3 0 0.0000 4 2, 2 3, 3 7, 7 6, 6
5: 0 0x0000 4 3 0 0.0000 3 3, 3 4, 4 7, 7
6: 0 0x0000 4 3 0 0.0000 3 3, 3 0, 0 4, 4
7: 0 0x0000 4 3 0 0.0000 4 4, 4 5, 5 6, 6 7, 7
FACE NORMALS
# num: x: y: z:
0: -0.828314 0.009471 -0.560184
1: -0.002175 0.000025 0.999998
2: 0.000581 -0.864653 -0.502370
3: 0.215574 -0.908933 -0.356888
4: 0.517034 0.000000 -0.855965
5: 0.484160 0.350893 -0.801538
6: 0.002072 0.308362 -0.951267
7: 0.825945 -0.000051 0.563750
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 tie~int